Video Games
We're All Gamers Now
The video game industry is bigger than Hollywood.
Read MoreSXSW Interactive
Blois Olson, Tunheim’s Executive Vice President, speaks with me about his experience at the South by Southwest Interactive conference and what it means for brands and communications agencies.
Read MoreMicrosoft Kinect Sales Record
Microsoft’s Kinect for the Xbox 360 sold through an average of 133,333 units per day in its first 60 days on sale.
Read MorePat Lilja Reviews Android Honeycomb
Pat Lilja discusses Google’s new tablet-based Android operating system, Honeycomb and what it will mean for the tablets that run it, what features it will have, and how it will function as a communications device.
Read MoreVideo Game Technology: The Facial Realism Of L.A. Noire
Rockstar Games has overcome the suspension of disbelief barrier with their upcoming release L.A. Noire.
Read MoreiPad Joystick – New School, Meet Old School
ThinkGeek’s Joystick-It attaches to your iPad’s screen, and becames a joystick.
Read MoreMobile Latinos
Hispanic cell phone use increased 25% since 2005, compared with 18% for all adults in the U.S.
Read MoreXbox Kinect: An Immersive, Experiential Advertising Platform
Will technology such as the Kinect user in an era of immersive, experiential communications and, if so, what does that mean for professional communicators?
Read MoreTwo Big Things: Microsoft Kinect & Google TV
Microsoft Kinect ushers in the age of natural computing while Google brings the Internet into the living room in high def glory.
Read MoreHow Perceptions Of Time Affect Success
Professor Philip Zimbardo conveys how our individual perspectives of time affect our work, health and well-being. Time influences who we are as a person, how we view relationships and how we act in the world.
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