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Posts Tagged ‘Mobile Gaming’

Mothers' Time Spent With Mobile Apps, May 2013 [CHART]

Gaming is the most time-consuming mobile app category among mothers.

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Products LGBT Smart Phone Users Have Purchased On Mobile Device, May 2013 [TABLE]

15% of LGBT smartphone owners and the same percentage of tablet owners purchased hotels via their respective devices in the preceding three months.

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Daily Time Spent With Devices By US College Students, 2012 & 2013 [CHART]

Nearly seven out of 10 surveyed college students between the ages of 18 and 34 owned a smart phone in 2013, up 14 percentage points from 2012.

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Devices College Students Own, June 2013 [CHART]

The average 18-34-year-old college student owns 7 tech devices (6.9 to be precise), up from 6.4 last year.

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Beyond Social Media Podcast: Social Customer Service, Kraft v. Putin, The Sports App I Want [VIDEO]

This episode: Social customer service, Kraft’s Super Bowl ring, bizarre Tic Tac ad, Marriot’s Millennials, Dumb Ways To Die game, Burberry’s Kiss App, Astronaut Abby, Google’s Project Loon & Alien Text Messages.

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Smart Phone Activity Share By OS, May 2013 [CHART]

Americans spend about an hour each day on their smart phones (58 minutes to be exact).

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US Mobile Phone Gamers, 2011-2017 [TABLE]

Double-digit mobile gaming growth rates will continue into 2015, when half of all US residents are expected to play games via their mobile phone at least once per month.

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US Mobile Gaming Revenue Share By Type, 2011-2017 [CHART]

This year, the largest share of revenues will come from downloads of games themselves, with in-game purchases accounting for just slightly less.

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US Mobile Gaming Revenues By Type, 2011-2017 [TABLE]

Mobile gaming has been a high-growth market in recent years, with revenues increasing at triple-digit rates in 2012 and 2011.

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Most Popular Gaming Devices Of Tablet Owners, May 2013 [CHART]

50% of tablet owners played a video game on their device in the past 30 days.

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