Video
Mostly Mobile Online Teens, March 2013 [CHART]
78% of American teens (aged 12-17) now own a cell phone, and 47% of those teens own a smart phone.
Read MoreVideo Games For Virtual Home Physical Therapy [VIDEO]
Home Team uses video game technology–console games coupled with the Kinect–to provide virtual home physical therapy to athletes recovering from injuries.
Read MoreUS Proximity Mobile Payment Transaction Value, 2011-2016 [CHART]
eMarketer projects that proximity mobile payments in the US are set to explode, growing from $2.12 billion in 2013 to $62.24 billion in 2016.
Read MoreMobile Wallet Services Used For In-Store Purchases, Q1 2012 & Q4 2012 [CHART]
About one-third of mobile Wi-Fi users had used PayPal during the 30 days preceding the poll, compared with 20% for Amazon and 10% for Google.
Read MoreWhy People Use In-Store Wi-Fi By Gender, Q4 2012 [TABLE]
More than nine in 10 American smart phone owners had used their device while at a physical store location.
Read MoreAmerican Mobile, Social & Casual Gamers, 2010-2014 [CHART]
Social games are reaching a level of maturity, and therefore the numbers for monthly unique users are falling.
Read MoreUS Digital Game Revenues, January 2012 & January 2013 [CHART]
SuperData pegged the digital games market at $960 million at the beginning of this year, up from $691 million in January 2012.
Read MoreGesture-Controlled Computing: Leap Motion [VIDEO]
Leap Motion’s technology allows you to control a computer in three dimensions with your natural hand gestures and finger movements.
Read MoreRetailers Benefiting From Showrooming, March 2013 [TABLE]
Among those who researched a product while at Best Buy, twice as many ended up purchasing the item at Target (20%) as did at Amazon (10%).
Read MoreMobile Advertising Post-Click Behavior, 2012 [CHART]
16% of advertisers on the Millennial Media platform integrated mobile commerce experiences into their campaigns last year, according to the network’s year-in-review report.
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