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Video Games

Average Monthly Spending On Mobile Games By Segment, February 2014 [CHART]

The smartphone gaming audience will see faster growth in 2014 and all the way through 2018.

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Global Mobile Gaming Revenues By Device, 2013-2017 [CHART]

Mobile game revenues will rise 42% year over year to hit $25.0 billion in 2014. Next year, the total will come in at $30.3 billion.

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Video Gamers By The Numbers [INFOGRAPHIC]

This infographic by GDreamers illustrates some facts and figures about Americans who play video games.

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Most Popular Streaming Video Devices, August 2014 [CHART]

While the laptop computer is the most common device used by US streaming households, streamers are also using game consoles, Blu-ray or DVD players, Roku boxes, and smart TVs.

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Effect Of Notifications On Opening An App By Category, July 2014 [CHART]

Mobile apps grab over half of US internet users’ time spent with digital media, and app retention and engagement are up.

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Online Platforms For Which People Are Concerned About Privacy, June 2014 [CHART]

Among the US adult internet users polled, 66% said they were concerned about their privacy on social networks such as Facebook—the top response.

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Time Spent Watching TV/Movies By Generation & Device, December 2013 [CHART]

For the most part, the younger the person, the more likely he or she is to consume video on a mobile device.

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Mobile Behavior By Device Type, March 2014 [TABLE]

Map usage has exploded in the smartphone era, with double-digit gains in users and usage now accounting for billions of minutes of mobile device time each month.

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Top Influences Over Youths' Clothing Style & Brand Decisions, July 2014 [CHART]

Clothing is one of teens’ top spending categories.

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Device Penetration Among US College Students, July 2014 [CHART]

College students (aged 18-34) own an average of 6.8 devices each, steady from last year.

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