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Video Games

In-Game Communication Among Online Gamers By Frequency, July 2013 [CHART]

The majority of gamers shied away from communication—almost 60% of gamers rarely or never interacted with other players.

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Online Games Played By American Gamers, July 2013 [CHART]

57.8% of those playing online games were on single-player games.

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How People Stream Netflix, June 2013 [CHART]

The majority of Netflix streamers reported watching the service on their PC.

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US Hispanics' Mobile Activities During Travel, April 2013 [TABLE]

25% or more of US Hispanics said they sought places to eat, stay, shop and entertain themselves while they were on trips.

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Mothers' Time Spent With Mobile Apps, May 2013 [CHART]

Gaming is the most time-consuming mobile app category among mothers.

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Americans' Daily Time Spent With Online Media, 2010-2012 [TABLE]

Last year, social networks occupied 37 minutes of the average US consumer’s time per day, up considerably from 30 minutes per day in 2011.

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Daily Time Spent With Devices By US College Students, 2012 & 2013 [CHART]

Nearly seven out of 10 surveyed college students between the ages of 18 and 34 owned a smart phone in 2013, up 14 percentage points from 2012.

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Global Online Entertainment Activities By Device, Q1 2013 [TABLE]

Watching a video clip was the most popular activity, followed by checking for information on music, leisure or entertainment, and then playing an online game.

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Devices College Students Own, June 2013 [CHART]

The average 18-34-year-old college student owns 7 tech devices (6.9 to be precise), up from 6.4 last year.

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Ad Viewability Benchmarks By Site Type, 2012 [CHART]

Covering 2012 activity, the data shows that viewability rates were lowest on shopping and auction (34.3%) and ad network (36.7%) sites, and highest on employment (68.5%), news (67%) and music and streaming media (66.1%) sites.

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