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Video Games

Mobile Content Activities Of American Parents, August 2013 [TABLE]

Parents of children under 18 were 5 percentage points more likely than nonparents to use email on their smart phone,

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Mobile App Use Growth By Category, 2013 [CHART]

Mobile application use grew by 115% year-over-year in 2013,

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Average Daily Time Spent Playing Mobile Games By Gender, October 2013 [TABLE]

More than three-quarters of time US internet users spent with such content was on mobile, with desktop claiming just 22%.

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Reasons US Smart Phone Owners Play Mobile Games By Gender, October 2013 [VIDEO]

Half of US smart phone owners cited stress relief as their reason for playing smart phone games, the No. 1 response.

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4 Types Of Content For Marketing [CHART]

This superb chart by distilled breaks down content according to marketing goals, from awareness to purchase.

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Technographic Generational Gap By Device, January 2014 [TABLE]

Gallup measured the penetration rates of 14 consumer electronic devices among 18-29-year-olds and those aged 65 and up.

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Consumer Electronics Owned By Americans, January 2014 [TABLE]

Of the 12 consumer electronics devices identified, 9 see penetration rates of 67% or higher among Super Tech Adopters.

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US Gaming Market Size By Screen, December 2013 [CHART]

170 million Americans play videogames, and 60% of those gamers spend money doing so, resulting in an estimated $20.5 billion in spending by the end of this year.

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Millennials' Shared Online Experiences, December 2013 [CHART]

Two-thirds of Millennials said they share at least some social experiences online.

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Devices Boomers Used To Play Video Games, 2013 [CHART]

Seven in 10 gamers over 50 used a PC to play, while four in 10 used a phone or other mobile device.

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