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Posts Tagged ‘Video Game Marketing’

Most Common Purchases On Mobile Phones, Tablets & PCs, March 2014 [TABLE]

The vast majority of mobile phone and tablet owners have purchased products and services on their devices.

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Is Richard Sherman's Rant A Beats By Dre Promotion? [VIDEO]

Was Richard Sherman’s interview rant after his Seattle Seahawks beat the San Francisco 49ers in the NFC Title game a way to generate buzz just as his Beats By Dre commercial was released?

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Technographic Generational Gap By Device, January 2014 [TABLE]

Gallup measured the penetration rates of 14 consumer electronic devices among 18-29-year-olds and those aged 65 and up.

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Consumer Electronics Owned By Americans, January 2014 [TABLE]

Of the 12 consumer electronics devices identified, 9 see penetration rates of 67% or higher among Super Tech Adopters.

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Industries That Will See The Most Success With Big Data [CHART]

US business executives ranked the retail sector second at 42%, just behind finance (49%) in terms of having the most Big Data success.

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US Gaming Market Size By Screen, December 2013 [CHART]

170 million Americans play videogames, and 60% of those gamers spend money doing so, resulting in an estimated $20.5 billion in spending by the end of this year.

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Redskins' PR Debacle, Google Hummingbird Update & Hyundai's Walking Dead Mobile – Beyond Social Media Show [VIDEO]

Topics on episode 20 of the Beyond Social Media Show: Washington Redskins’ PR debacle; Google Hummingbird Update; Hyundai’s Walking Dead Mobile & Google’s Path To Purchase tool.

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Grand Theft Auto V Sales Top $1 Billion In 3 Days [VIDEO]

David Erickson discusses Grand Theft Auto V’s record-breaking sales of $1 billion within three days of release.

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Time Using Tablets By Activity, September 2013 [CHART]

Tablet owners spend half of their device time with entertainment activities such as playing games, reading books, watching live TV or listening to music and radio.

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Time Spent Online By Platform & Content Type, April 2013 [TABLE]

Plenty of online content areas were still firmly rooted in PC use, with the desktop accounting for more than 60% of time spent accessing auto, business, TV, news and sports content.

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