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Posts Tagged ‘Mobile Gaming’

Senior Execs' Use Of Mobile, April 2013 [CHART]

Tablet adoption in particular has jumped, doubling in a year to 6 in 10 respondents, with use growing across all age groups.

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Second Screen TV-Related Behavior, April 2013 [CHART]

Among the most common is shopping for a product seen in an ad, by 19.4% of TV watchers who engage in second-screen activities.

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Devices Use For Multitainment, 2012 vs 2013 [CHART]

Regular use of tablets while watching TV (on a TV set) has soared from 11% in 2012 to 44% this year.

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Time Spent On iOS & Android Devices By Activity, April 2013 [CHART]

Android and iOS smart phone and tablet users spend an average of 2 hours and 38 minutes per day on their devices.

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Multitainment Behavior By Generation, March 2013 [TABLE]

81% of Americans almost always or always engage in another activity while watching their home TV, with that figure rising to a high of 88% among 24-29-year-olds.

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Activities Performed On Computers vs. Tablets vs. Smart Phones [CHART]

45% of consumers who use their mobile devices to shop report using the device to compare prices.

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American Mobile, Social & Casual Gamers, 2010-2014 [CHART]

Social games are reaching a level of maturity, and therefore the numbers for monthly unique users are falling.

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US Digital Game Revenues, January 2012 & January 2013 [CHART]

SuperData pegged the digital games market at $960 million at the beginning of this year, up from $691 million in January 2012.

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College Students' Top Mobile Activities, November 2012 [CHART]

When asked to name their most frequent mobile activity, other than talking or texting, fully 25% of college students cited accessing Facebook.

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Mobile Behavior Of American Smart Phone Users, December 2012 [TABLE]

This year there will be 121.3 million mobile gamers in the US, accounting for 49% of all mobile users.

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