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Posts Tagged ‘Mobile Gaming’

US Gaming Market Size By Screen, December 2013 [CHART]

170 million Americans play videogames, and 60% of those gamers spend money doing so, resulting in an estimated $20.5 billion in spending by the end of this year.

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Devices Boomers Used To Play Video Games, 2013 [CHART]

Seven in 10 gamers over 50 used a PC to play, while four in 10 used a phone or other mobile device.

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US Mothers' Smart Phone Activities, 2011 & 2013 [TABLE]

Escapism (39%), social (23%), and shopping (12%) were the most popular functions among mothers glued to their mobiles.

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Global Mobile Gaming Revenues, 2013 & 2018 [CHART]

Newzoo determined that the market overall would grow by about 162.6% between 2012 and 2016.

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Global Mobile Gaming Revenues By Device Type, 2012, 2013 & 2016 [CHART]

In 2012, tablets accounted for just over 23% of the mobile gaming market, while smartphones boasted a portion of nearly 77%—a 54-percentage-point lead.

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Online Activities Of US Teens, 2012 & 2013 [TABLE]

Fully 87% of American teens said they had sent or received a text message.

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Generation V's Most Used Media Consumption Devices [VIDEO]

David Erickson discusses how Generation V’s (the generation that follows Millennials) media consumption habits are eating into the time they spend watching the TV screen.

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Generation V's Daily Media Consumption, 2011 & 2013 [TABLE]

The number of kids who used a mobile device at least once daily also climbed significantly, going from 8% to 17% from 2011 to 2013.

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Generation V's Daily Time Spent With Media By Device, 2011 & 2013 [TABLE]

Younger children are spending less time overall in front of screens, according to an October 2013 survey of US parents with kids ages 8 and younger.

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Monthly Average Video Game Revenue Per User By Game Type, 2012 [CHART]

Although mobile games are a growing category, they also generate less average revenue per user than other forms of gaming.

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