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Posts Tagged ‘Gaming’

How Men Use Their Video Game Consoles [CHART]

More than one in 10 men said they were taking advantage of consoles’ internet connectivity by using them as over-the-top devices to stream TV shows and movies.

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Online American Mothers & The Devices They Own [CHART]

Mothers were especially fond of PCs, which had a penetration rate of almost 100%. But smart phones, too, had a penetration rate among mothers (83%) well above the average.

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World of Warcraft vs. Online Dating [INFOGRAPHIC]

OnlineUniversity.net created this infographic to make the case that World Of Warcraft may be a more effective tool for enriching your love life than dating sites.

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Common Tablet Activities By Generation [CHART]

For all tablet owners under age 50, playing games was the most common activity. For the youngest tablet owners, ages 18 to 29, this was followed by shopping, reading books and email.

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Mobile Devices & Insomnia [CHART]

Tablet and mobile activities are as likely to keep device owners awake as are TV and computer activities.

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Essential Technologies For The Fun Freshman Dorm Room [CHART]

One-half (50%) of college students say a big TV is essential for the fun freshman dorm room, and 48% say price is not the most important characteristic to consider when choosing a TV for college.

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Mobile Features & Content Use [CHART]

Listening to music on mobiles grew 9.5% between the 3-month periods ending in March and June (to 27.6%), while accessing of social networks or blogs rose to 36.9% of subscribers.

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ROI Measurement By Marketing Channel [CHART]

Search engine marketing, company websites, email and online ads via third-party websites are the tactics most likely to be measured.

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Content Consumption Of American Smart Phone Users [CHART]

Gaming was a significantly less popular activity on smart phones, according to a study of US internet users conducted by Frank N. Magid Associates.

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Content Consumption Of American Tablet Users [CHART]

On average, tablet gamers downloaded 22 games over the past year, according to a study of US internet users conducted by Frank N. Magid Associates for gaming company PlayFirst.

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