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Posts Tagged ‘Gaming’

How Mobile Owners Plan To Use Their Devices In 2013 [CHART]

34.7% of mobile users said they would spend more time this year with their devices, compared to just 5.7% who said they would tone it down a little.

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Social & Casual Games In 2012 [INFOGRAPHIC]

This infographic by Rebel Entertainment shows how social games left their mark in 2012.

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Time Spent Online By Activity & Device, 2012 [CHART]

Social media captures 31% of smartphone internet time, compared to 18% of PC internet time.

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Mobile Gaming By Time Of Day, December 2012 [CHART]

Mobile gamers place a high level of value on the experience gaming provides and they’re most likely to want to have that experience at night time.

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US Mobile Gaming Revenues, 2010-2016 [CHART]

US mobile gaming revenue will come from a combination of paid downloads, in-game purchases of virtual goods and in-game advertising.

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Mobile Content Activities, June 2012 [CHART]

Game playing topped the list of mobile content activities among US tablet owners in June 2012, with 59% of respondents having done this activity.

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Time Spent With Mobile Apps By Category, November 2012 [CHART]

US consumers spent an average 127 minutes on mobile apps per day. That’s up 35% from 94 minutes spent per day in December 2011.

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Millennials & Branded Entertainment, December 2012 [CHART]

4 in 10 Millennials from around the world want brands to allow them to influence their products (co-creation).

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New Marketing Channels Being Considered In The Next Year [CHART]

62% tabbed social media tools such as interactions, fan pages, social analytics, and social ad targeting.

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Two-Thirds Find Mobile Ads Annoying, Forrester Study Finds [REPORT]

Two-thirds of consumers found mobile ads annoying, higher than the percentage of respondents who said they are annoyed by TV and web-based advertising.

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