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Video Games

Expected Change In Connected TV Viewing Behavior By Device, November 2012 [CHART]

A nearly equal percentage of respondents expected to increase their connected TV viewing on consoles, Blu-ray players and internet video devices.

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Interest In Connecting TVs To The Internet By Device, November 2012 [CHART]

TVs connected to the internet either directly or through an external device are expected to reach 42% of US households by the end of next year.

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Time Spent Online By Activity & Device, 2012 [CHART]

Social media captures 31% of smartphone internet time, compared to 18% of PC internet time.

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Mobile Gaming By Time Of Day, December 2012 [CHART]

Mobile gamers place a high level of value on the experience gaming provides and they’re most likely to want to have that experience at night time.

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US Mobile Gaming Revenues, 2010-2016 [CHART]

US mobile gaming revenue will come from a combination of paid downloads, in-game purchases of virtual goods and in-game advertising.

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Mobile Content Activities, June 2012 [CHART]

Game playing topped the list of mobile content activities among US tablet owners in June 2012, with 59% of respondents having done this activity.

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Mobile, Online Casual & Social Gamers, 2010-2014 [CHART]

US audiences for mobile games are growing rapidly, while audiences for social and online casual gaming are expected to grow more modestly.

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Time Spent With Mobile Apps By Category, November 2012 [CHART]

US consumers spent an average 127 minutes on mobile apps per day. That’s up 35% from 94 minutes spent per day in December 2011.

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Millennials & Branded Entertainment, December 2012 [CHART]

4 in 10 Millennials from around the world want brands to allow them to influence their products (co-creation).

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Beyond Social Media: Take This Job & Shove It, Montana [PODCAST]

This week’s highlights include a Facebook status update fail by Montana tourism; 3D Printable guns; 50 Shades Of Chicken and shoppable videos.

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