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Video Games

Leading Multitainment Activities, Q2 2012 [CHART]

Simultaneous usage was more task-based than entertainment-focused.

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Top Developments That Will Affect Email Marketing In Next 12 Months [CHART]

CMOs see social media and mobile most affecting email programs in the future.

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Use Of Mobile Content, April vs. July 2012 [CHART]

During the 3-month average ending in July 2012, 37.9% of US mobile subscribers accessed a social networking site or blog on their device.

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eCommerce Product Categories [CHART]

Nearly half of online buyers surveyed by Compete had purchased books online in the past three months, while 41% had bought movies, music and video games.

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Time Spent Watching Online Videos Worldwide By Length & Device [CHART]

Ooyala found the majority of connected TV content is greater than 10 minutes in length, unlike most video content on desktop and mobile devices.

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How Men Use Their Video Game Consoles [CHART]

More than one in 10 men said they were taking advantage of consoles’ internet connectivity by using them as over-the-top devices to stream TV shows and movies.

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Online American Mothers & The Devices They Own [CHART]

Mothers were especially fond of PCs, which had a penetration rate of almost 100%. But smart phones, too, had a penetration rate among mothers (83%) well above the average.

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World of Warcraft vs. Online Dating [INFOGRAPHIC]

OnlineUniversity.net created this infographic to make the case that World Of Warcraft may be a more effective tool for enriching your love life than dating sites.

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Common Tablet Activities By Generation [CHART]

For all tablet owners under age 50, playing games was the most common activity. For the youngest tablet owners, ages 18 to 29, this was followed by shopping, reading books and email.

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Mobile Devices & Insomnia [CHART]

Tablet and mobile activities are as likely to keep device owners awake as are TV and computer activities.

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